Post by Jessica on Jul 27, 2009 18:21:52 GMT -5
Please note that this is for roleplayers that have a difficulty finding a race, if you already have something, put it!
Aarakocra - a race of bird-like humanoids.
Aasimar -they are mortal creatures that have in their blood some otherworldly characteristics. Aasimar are descended from devas, angels and other creatures of pure good alignment.
Baatezu -are devils in Dungeons and Dragons. They live in the nine hells, and are at an eternal war with the tanar'ri. They are lawful evil.
Balrog - a tall, menacing creature, made equally of fire and shadow, with a fiery whip of many thongs. They induced great terror in friends and foes alike and could shroud themselves in darkness and shadow.
Beholder - a bizarre monster comprised of a levitating spheroid body with a large fanged mouth and single eye on the front and ten flexible eyestalks on the top. A beholder's eyes each possess a different magical ability; the main eye projects an anti-magical aura, and the other eyes cast different spells (for example, they can disintegrate objects and transmute flesh to stone).
Cactuar - Small cactus-like creatures, attack with 1,000 needles.
Chocobo - a large fictional bird-like animal. Chocobos can be ridden and used as a form of transport over otherwise unaccessible terrain. Your basic everyday chocobo is large, bright yellow and fluffy, and meeps, kwehs, or warks gently. These yellow chocobos are capable of running very fast over level terrain but they cannot swim or fly.
Death knight - A knight usually associated on Horde.
Deep Ones - are a fish-like and frog-like humanoid race whose main habitat is deep in the ocean (hence the "Deep" in "Deep Ones"). However, in spite of being mainly marine creatures, they will sometimes come up to the surface to make deals with humans: the get human sacrifices and various human knick-knacks, and the humans get gold and lots of fish in their waters, herded nearby by the Deep Ones.
Once such a deal is made, the Deep Ones will also convince the humans to start mating with them, the draw for the humans being that their children, born looking human, will become immortal when they fully turn into Deep Ones later in life; it's not certain what the Deep Ones get out of it. As a hybrid gets older they begin taking on more attributes of the Deep Ones: the eyes become bulging and unblinking, the head becomes narrow, the skin becomes scabrous (on the way to developing scales), the neck develops folds (on the way to becoming gills), the ears shrink, and they beginning going bald. When they become too obviously non-human, they are hidden away from outsiders, and eventual slip into the sea to go live in the Deep One cities on the ocean floor.
Deku Scrubs - Dekus have leaves where we have hair, so they are probably photosynthetic. Dekus have red glowing eyes, no arms and their mouths are short, wide, hollow tubes that they can't shut tight. Because of this, they can't swim without drowning but they can "water-hop" (hop across the surface of the water). Dekus have bark rather than skin. Dekus with fairy magic can spit magical bubbles of an unspecified liquid.
Drow - or dark elves as they are called by most surface dwellers, are an offshot of the elven race. Because of some ideological difference, they have been driven underground and eventually adapted to those surroundings, especially by attracting the attention of the goddess Lolth, Lady of Spiders. Drow are characterized by white hair, obsidian black skin, red,and rarely violet or yellow eyes and innate spell powers and spell resistance. This is balanced with their weakness in daylight. Also, drow weapons and armor slowly lose their magical properties if exposed to the sun. Half-drow are the result of crossbreeding between humans and drow, and share characteristics of both.
Elder Things - Also known as "Old Ones", Elder Things are the first alien species ever to come to Earth, which they colonized in the early Cambrian. Barrel-shaped beings with vegetal as well as animal characteristics, they built huge cities both underwater and on dry land.
Ents - are tree-like creatures, having become like the trees that they shepherd. They vary in traits, from everything to height and size, colouring, and the number of fingers and toes.
Netti - a 2-headed Ogre-like creature.
Flind - a humanoid creature originating in the Dungeons & Dragons fantasy role-playing game; a gnoll resembles a cross between a man and a hyena. Gnolls are savage, barbaric creatures that often practice cannibalism, and enjoy eating the flesh of other sentient species. Gnolls are not especially strong or intelligent, but they are cunning and, when pressed, will fight to the death.
Flumph - resembles a tortoise-sized fleshy coin with tentacle-like legs, and if it is flipped onto its back it is completely helpless. (Later versions reimagined the flumph as a kind of aerial jellyfish.)
Gelatinous cube - It is a ten-foot cube of mindless, gelatinous matter that slides from one place to another, absorbing everything in its path.
Ghast - a stronger breed of ghoul.
Goron - eat rocks and as they grow older they develop rocky growths on their backs. Some Gorons are giant for no apparent reason. Gorons can curl up and roll around; Gorons endowed with fairy magic grow metal spikes when they do. Also Gorons are lava-resistant.
Great Race of Yith - are mental aliens that occupied a curious Earth native species and lived on the planet for 200 million or so years before they were destroyed by Flying Polyps 50 million years ago.
On the Earth they were tall and cone-shaped, with four strange appendages terminating in claws, 'trumpets' or a yellow globe. The unique ability of the scientifically advanced race was to travel through time, by "body-switching" with a creature at any point in time. This allowed them to satisfy their interest in history. Occupied beings, now in a Yith body, are simultaneously queried for their knowledge.
Groll - A mixture between a troll and an ogre (also the origin of the name), they come from experiments done by drow mages and priests. Grolls are wild and uncontrollable. They show hatred towards any living being and will usually attack on sight. Although not immensely intelligent they are very cunning and wily. Their magic is basically non-existent, but some have been taught tricks by their drow masters. Grolls are notorious for fleeing and lulling their enemies into a false sense of victory while they regenerate quickly for their next assault. They are mainly used as recyclable cannon fodder, they make good fighters though not much else.
Grue - he grue, according to the scholars of the Great Underground Empire, is a sinister, lurking presence in the dark places of the earth. Their favorite diet is adventurer (i.e. the main character of the game), but their appetite is tempered by their intense fear of light. No Grues have ever been seen by the light of day, and even a feeble torch is sufficient to frighten them away in their underground lairs.
Of those who have seen grues, few have survived their fearsome jaws to tell the tale. Grues have sharp claws and fangs, and an uncontrollable tendency to slaver and gurgle. They are certainly the most evil-tempered of all creatures in the Zork milieu; to say they are touchy is a dangerous understatement. The expression "Sour as a grue" is common even among grues themselves.
Hobbit / Halfling / Periannath - Hobbits were evidently related to Men, and represented an offshoot of that race.
Illithid / Mind Flayer - are semi-humanoid beings with psychic powers that often live in moist caverns and underground cities. They capture cave dwellers and other creatures living underground such as drow and dwarves, using them as slaves and as a food source. Mind flayers have four octopus-like tentacles around their beaklike mouths, and require the brains of sapient creatures as part of their diet. Mind flayers often possess magical abilities in addition to their psychic powers, and are often able to penetrate illusions.
Istari - are a small group of beings outwardly resembling Men but possessing much greater physical and mental power. They are also called the Istari ("Wise Ones") by the Elves.
Lich - a wizard or cleric who seeks to defy death by magical means. They transform theirselves into an undead state by means of unholy magic and necromancy, storing their souls in magical receptacles called phylacteries. Occasionally, this metamorphosis occurs by accident as a result of life-prolonging magic.
Mi-go - resemble human-sized crustaceans with wings that allow them to fly through the vast reaches of outer space. Although they originate from beyond our solar system, they have set up an outpost on Pluto (known as Yuggoth in the mythos) and sometimes visit Earth to mine for minerals and to get various other resources.
Mimic - any species that has evolved to appear similar to another successful species in order to dupe predators into avoiding the mimic.
Modron - are a species native to Mechanus, the dimension of pure Law. Modrons are living creatures that resemble clockwork devices with simple geometrical shapes.
Moogle - They were originally from the Seiken Densetsu series. They usually provide save points, shops, or, in some games, join your team. Good-natured creatures, they are usually white with a white antenna sticking out of their head with a small red ball at the end of it. They have small, red wings, and their ears are shaped like cats'. Moogles are the mascot of the Final Fantasy series.
Nightgaunts - are servants of the Lord of the Abyss Nodens, and are creatures of the dreamlands. They are described as being black, faceless beings with rubbery slick skins and a set of horns on the head. Winged and impossibly thin, the Nightgaunts capture the unwary traveller and tickle them into submission while taking them to the lower realms of dreamland. They are often used as steeds by the ghouls of the deeper dreaming, and do not like to fly over any bodies of water.
Olog-hai -a fierce breed of Trolls which appeared during the last days of the War of the Ring in Sauron's service. They shared none of the old Troll vulnerabilities: they were very intelligent, able to move under the sun, and very menacing.
Orc -A Latin word for a demon or a creature of the underworld, the word Orc was revived by J. R. R. Tolkien in his fictional stories of Middle-earth as the name of a race of creatures that are often used by evil forces as soldiers.
Orog - a crossbreed between an orc and an ogre. Orogs usually live among orcs; they are stronger than orcs, but are typically less intelligent.
Shoggoth - The size of a subway train, they look like gigantic amoebas made of tar, with glowing eyes floating on the surface. Before native life arose on Earth, the Elder Things created the Shoggoths as living construction equipment; being amorphous, they could take on any shape their controllers desired, making them very versatile. However, the mindless Shoggoths eventually gained intelligence, and rebelled against their creators.
Skeleton - a type of undead observed in many roleplaying games. It is an animated skeleton, given life by a more powerful undead, or a necromancer. They are mindless, but brutal and virtually immune to a piercing attack.
Slaad - are a race of chaotic neutral creatures native to the Outer Plane of Limbo, which resemble giant humanoid frogs.
Tanar'ri - Demon; They live in the abyss. They are Chaotic Evil.
Thoul - a bizarre humanoid species. Thouls are a crossbreed of magical origins, a mixture of traits of hobgoblins, trolls and ghouls. Despite their partially ghoulish origins, they are alive, not undead, and are capable of normal reproduction.
Tiefling - are "planetouched"; that is, they are mortal creatures that have in their blood some otherworldly characteristics. Tieflings are descended from demons, devils and other creatures of pure evil alignment.
Tonberry - quite small, usually no larger than two or three feet tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries two things: a lantern in one hand to light its way through the caves, and a long, sharp cooking knife in the other.
Despite their small size and unassuming appearance, a Tonberry is a formidable opponent. It is very tough, and can take a lot of punishment before dying. It also seems to have an innate knowledge of its foes' combat history. While a Tonberry's foes are attacking it, it will walk slowly towards them; after every successful attack that its opponent lands, it will counter with a special ability commonly known as "Everyone's Grudge". This ability seems to call upon the departed spirits of every creature that the Tonberry's attacker has defeated in the past, and summon them forth for retribution. Once the Tonberry has come close enough to its enemy, it will then attack with its knife; this attack is almost always fatal.
Wight - an obsolete word for a human. It is used now only to give an impression of archaicism, for example in the works of J. R. R. Tolkien. Tolkien also used the word to denote human-like creatures, such as elves or ghosts
Zora - have long head-tails much like the tails of dolphins. Zoras are also scaled (their scales are silver but from a distance they look pale light blue) and many have dark blue spots as well. Zoras also lack ears in the traditional sense though they do have noses. Zoras can breath under-water thouh they have no visible gills